Code of Conduct 2017
Northern Beaches Touch Association has a zero tolerance policy towards Referee abuse, foul language and sledging by players, coaches and officials. Referees are required to address such unacceptable action immediately if it occurs before, during or after a game.
If audible swearing occurs, (which is sufficient to be heard or has the potential to cause offence to any official, player or spectator) the referee will immediately penalise and remove the offending player from the field for a period of time (forced substitution).
The referee is required to record and report ALL offences to the NBT Administrator immediately after the game has concluded. If a second offence occurs in the same game the player must be sent from the field and will incur an automatic two (2) game suspension under the rules of Touch.
All players that swear, sledge or use audible foul language that the referee deems inappropriate must be reported following the game. Similarly any abuse or back chatting to referees or officials before, during and after the game by any player, coach, parent or spectator must be reported.
Following any player being reported, a formal caution will be issued to the player and coach. If there are any subsequent reports, the offending player or coach will receive a one game suspension, failure to comply with club policy will result in the player of the offending team be given a game forfeit.
Referees are obliged to act on and penalise players for continual breaches of the rules, bad sporting behavior or any other action, which is not in the spirit of the game.
What Does The Sport Look Like?
The aim of the game is to score touchdowns by getting through the opponent team’s part of the field and placing the ball down in the touchdown zone.
Teams at a representative level are made of up to 14 players, with a maximum of six players on the field at any time with unlimited substitutions. At park level on a Friday night junior competition we recommend a maximum of 10 players in a team. Under 7s to Under 9s is 5 on the field and all other age groups is 6.
Just before the game, team captains gather with the referee/s for the toss. The winner gets the ball and chooses which direction they want their team to run.
The game starts with a ‘tap’ on the half way line.
The rules are quite simple, and even if it’s your first time playing, you will pick up the basics in no time and enjoy the game with your teammates, no matter what everyone’s skill level is.
You can have a look at generic explanations by following this link to a video explaining some of the basic Touch Football rules.
- Basically, while attacking, you have to run forward and pass the ball backward; that means the ball carrier is up front, with his teammates on the same line or slightly behind them, so they can pass the ball to them.
- Defenders only need to ‘touch’ the ball carrier to stop the attacking team; the rules of the game stipulate that the ‘touch’ has to be made ‘with the minimum force necessary’. It can be done on any part of the body, including the ball or clothing. The ‘touch’ can also be made by the ball carrier on a defensive player.
- After making a ‘touch’, the defending team has to go backward behind an imaginary ‘defensive’ line, approximately five metres away from where the touch has been made; the referee will show you where they expect you to be. The ball carrier has to perform a ‘rollball’, on the exact mark where the ‘touch’ was made. Be careful not to be ‘over the mark’ when performing a roll ball.
- Your team will have six ‘touches’ as your opportunity to score. The sixth ‘touch’, dropping the ball or any infringement to the rules result in a changeover and the attacking team then becomes the defending side.
The rules of the game are easy to understand and suitable for everyone to enjoy Touch Football.
-Northern Beaches Touch Association– Here at NBT we have a few basic park comp rules in the juniors so the competition is run fairly and smoothly.
- No player is to play for another team in the same division that their registered in.
- You can have a minimum of 4 players before you have to forfeit the game. You are able to borrow from the age group below. You can not borrow from your teams division.
- Under 7s are the only division that can’t borrow from the age below as their isn’t an age below.
- E.g Under 9s can only borrow from Under 7s unless its the Under 9 boys they can borrow from the Under 9 girls division.
- If your playing up an age group you are able to drop down and fill in for your own age division. E.g your registered in the 15s comp but should be in the 13s, you can drop down for a game if needed.
- There are to be only 3 rep players per team.
- Under 7s the coach stays on the field all season directing the players.
- Under 9s the coach is on the field with the players for the first 5 rounds and then in round 6 there is only coaching from the side line.
-Grand Final rules
In the event of a washout on Grand Final the following rules will apply to determine an overall winner.
All ages — the team that is in the final and who finished highest on the table after round 9 will be determined as the Grand Final Winner.
-Drop Off Rules- (There is no drop off for Under 7s and 9s. In the event of a draw at full time it is up to NBT on which rule they have chosen for the Grand Final structure. This can either be a count back on the ladder or a 3-2 point scoring)
THE DROP OFF PROCEDURE (per 7th Edition Rules NSW Touch)
- i) When the match is drawn at the expiration of full time, the referee will wait until the ball is dead, halt play, and then signal to the tournament control area or a tournament official that the game is drawn. A one (1) minute break will occur prior to commencement of the “Drop-Off”. Each team will reduce their playing strength by one on-field player.
- ii) The Drop-Off commences with a tap from the centre of the halfway line by the team who won the toss at the commencement of the game. Teams continue to play in the same direction as they finished the game. Substitution of players is permitted at any time as per the normal interchange rules.
iii) At the conclusion of two minutes of extra time, a signal is sounded and the referee will stop play at the next touch or dead ball. Each team will then reduce there on field strength by one (1) player.
- iv) Play will recommence immediately after the players have left the field at the same point in the play where it was halted; (i.e. the team retaining possession at the designated number of touches, or a change of possession due to some infringement or it being the sixth touch).
- v) The clock does not stop when the hooter sounds at the two-minute intervals, as there is no time off during the Drop-Off.
- vi) At each subsequent two-minute period a signal for another player to drop off, will be sounded.
vii) Once the teams have been reduced to only three players each, no further drop off of players will occur, and the match will continue until a touchdown is scored. Should a player be sent off for the remainder of the match when teams have only three players each, the offending team will forfeit, and lose the match.
viii) During the Drop-Off, before a winner can be declared, both teams must have had possession. If a team scores before their opponents have had possession, the touchdown counts and the match commences as per normal after a touchdown is awarded. Once possession is lost the winner is then confirmed.
- ix) The decision on which player will drop off is entirely up to the team management that is the captain, coach, etc.
- x) A player/team wasting time at a drop off will be penalised at the mark for recommencement of the match.
Notes for Players
- a) During the original match, if a player has been sent from the field of play for the remainder of the match, that player cannot participate in extra time.
- b) A team that had a player (or players) dismissed from the field of play for the remainder of the match will commence extra time with a reduced number of players. Thus the team will commence extra time with four (4) players if one (1) player had been sent off and three (3) if two players had been sent off.
- c) At the drop off time, each team will still reduce their playing strength as per the rules, thus ensuring the one team will have the player advantage as per in the match. Once a team reaches only three players, no further drop off of players from either team will occur. Injured players can be replaced at any time.
Touch Football Language
Forward pass: Always tricky for referees to judge, forward passes are the main point of discussions on the side line and after the game.
Half: The player who takes possession of the ball after a roll ball. The half can’t score a touchdown; and if they get touched with the ball in their hands, their team loses possession of the ball.
Link: Name of the position and players positioned between middles and wingers. They are the most deceptive runners and the best ball handlers.
Mark: The exact point where the touch is made and the roll ball is performed.
Middle: Name of the position and players occupying the ‘middle’ of the field. Middles are the most consistent and fittest players in the team.
Offside: Referee’s favorite call. It means that you haven’t gone backwards enough to be onside and therefore you get penalised.
Over the Mark: Infringement when the ball handler does not perform the roll ball on the exact point where they have been touched. It results in a penalty for the defensive team.
Referee: Referees are a key component of the sport. They don’t have the same jersey, but they share the same passion.
Ruck: Area where the roll ball occurs with the ball carrier, the defender and the half.
Roll ball: Normal act of bringing the ball into play following a touch or a change of possession. Players should perform a roll ball by controlling the ball and placing it on the ground while stepping over it, facing their score line. It is the specific move of Touch Football.
Tap: The method of commencing the match, recommencing the match after half time and after a touchdown has been scored. It is also a method of recommencing play when a penalty is awarded.
Team Sheet: Information form that needs to be signed by every player involved in a game. Players must have their name on the team sheet and sign the team sheet to be covered by the competition insurance.
Touch: Contact on any part of the body between a player in possession of the ball and a defending player. A touch includes contact on the ball, hair or clothing, and may be made by a defending player or by the player in possession.
Wings: Name of the position and players occupying the side part of the field. They are usually the fastest players in the team, as they have to cover a large part of the width of the field.
Substitutions– Are only to be made from the players box area. Not from the back of the field or any other area of the field.